AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on iOS in Poland Q2 2022
Discover the performance trends of the top 5 2D realistic games on iOS in Poland for the second quarter of 2022, including download numbers, revenue, and active users.
During the second quarter of 2022, the top 5 2D realistic games on iOS in Poland showed varying trends in downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com saw a notable fluctuation in weekly revenue, starting at around $3.1K at the end of March and peaking at $3.4K in the first week of April. However, it experienced a gradual decline, ending the quarter at approximately $1.1K. Weekly downloads followed a similar pattern, beginning with 3.6K and experiencing a dip mid-quarter, stabilizing around 1.6K by the end of June. Active users remained relatively stable, starting at 108K and peaking at 127K in early June before slightly declining to 112K by the end of the quarter.
Solitaire – Classic Card Games from Easybrain Ltd showed modest weekly revenue, peaking at $44 in late May. Weekly downloads exhibited a significant upward trend, starting at 1.5K in early April and reaching 3.5K by the end of June. The active user base also saw a steady increase, beginning with 19.9K and ending the quarter with 25.1K.
Woodoku - Wood Block Puzzles by Tripledot Studios did not generate any revenue during this period. However, its weekly downloads saw a remarkable rise, starting at 1.6K at the end of March and peaking at 4K in mid-June. Active users showed consistent engagement, starting at 31K and ending the quarter with 33.8K.
Redecor - Home Design Game from Reworks experienced fluctuations in weekly revenue, starting at $767 at the end of March and ending the quarter at $703. Weekly downloads saw a peak of 3.7K in mid-April but dropped to around 941 by the end of June. Active users started at 5.3K and remained relatively stable, ending the quarter at 6.2K.
Block Puzzle - Brain Games by Oakever Games showed a steady performance in weekly revenue, peaking at $91 in early May. Weekly downloads started at 1.5K in late March, experiencing minor fluctuations and ending at 1.4K by the end of June. Active users remained consistent, beginning at 8.6K and ending the quarter at 8.8K.
For more detailed insights and further analysis, visit Sensor Tower.